English Code
Learn English through creative tasks, investigation, real-life projects and experiments!
English Code uncovers the power of language to convince, startle and amaze, using an innovative methodology and a competence-based and STEAM syllabus (Science, Technology, Engineering, Art, Maths) throughout. Students will develop a coding mindset to support creative language learning and engage with content which encourages creativity, problem solving, collaboration and real-world communication. This course will empower students for success in exams and help them face the challenges of a fast-evolving future.
English Code uncovers the power of language to convince, startle and amaze, using an innovative methodology and a competence-based and STEAM syllabus (Science, Technology, Engineering, Art, Maths) throughout. Students will develop a coding mindset to support creative language learning and engage with content which encourages creativity, problem solving, collaboration and real-world communication. This course will empower students for success in exams and help them face the challenges of a fast-evolving future.
More about STEAM
The 21st century demands life-long learners and individuals who can easily adapt, think ahead and innovate. STEAM activities stimulate the development of essential skills that meet the true needs of this new world.
English Code and NEW English Benchmark for Young Learners
Accurately track your students' progress over time
Part of our Connected English Learning Programme
English Benchmark Young Learners provides an independent measure of learner proficiency and formative information to support planning and next steps. As students learn with English Code teachers can use the English Benchmark tests to measure their progress. After students have taken their test, teachers are given detailed recommendations of which lessons to teach next to focus on the areas that need improvement.
Interested in knowing more about our Connected English Learning Programme?
Interested in knowing more about Benchmark?

What makes English Code great?
Innovative methodology with units based around real-life learning experiences
English Code challenges and inspires students and focuses the learning from the very start, giving pupils a sense of control and direction in their learning journey.
Develops a coding mindset
The coding mindset encourages students to experiment and teaches them resilience, collaboration and problem-solving from the domain of computational thinking.
Fosters pupils' creativity
Creativity helps students to develop their creative potential through hands-on activities, exposing students to a variety of arts, and encouraging students to think and work imaginatively.
Forward-looking competence-based and STEAM syllabus
STEAM lessons in each unit enable students to learn English through a subject: science, technology, engineering, art and design, and maths (STEAM).
Builds pupils' critical thinking skills
Critical thinking activities help students to develop their critical thinking skills by providing opportunities to collect and identify evidence, create arguments, identify strengths and weaknesses, and suggest opportunities for improvement.
Promotes collaborative skills
Collaboration activities provide students with a variety of opportunities to develop their presentation and listening skills, and help them build confidence in speaking English through engaging group activities.
Sample Materials
You can access free samples for English Code materials so you can best see how this course suits your teaching needs. Check them out here:
Print and Digital Components
All print materials available with interactive books to suit every teaching scenario, both in and outside the classroom.

Engage your learners and develop their English language skills, coding mindset, creativity, critical thinking and collaborative skills to prepare them for the real world. Units are based around real-life learning experiences that are relevant for today's children.
Activity BookReinforcement and additional practice of the Pupil's Book content for Students to work on in class, independently or in pairs/groups. Also includes a Progress Chart with stickers.
Includes chants, songs and close-up phonics pronunciation videos to provide support for learners who are struggling to pronounce the sounds.
Grammar BookIncludes activities to support and stretch students, grammar animations and videos that serve to provide the language and structures in context.
Digital
Fully interactive digital versions of the Pupil's Book and Activity Book with integrated interactive activities, audio, video material and gradebook.
Extra Online PracticeFun, auto-marked interactive exercises can be assigned as homework or extra practice. Also includes Speak and Record activities to help monitor speaking skills.
Enables students to practise learning English, anytime and anywhere on their device with access to course audio and video.

Includes comprehensive and easy-to-follow lesson flows, instructions, answers, extra activities and ideas, plus supporting material including insights into the educational rationale behind English Code, a games bank and audioscripts.
Also AvailableFlashcards
Posters
Includes references to competences, Learning Experiences (Situaciones de Aprendizaje) and Teaching Programmes aligned to the new curriculum and helps teachers navigate through the course to meet the requirements of the New Education Law.
Digital
Includes unit, end-of-term, and end-of-year tests plus extra photocopiable and assessment resources including class games and worksheets.
The Exam Practice pack provides exam preparation tests for Cambridge Pre-A1 Starters, A1 Movers, A2 Flyers, A2 Key for Schools and B1 Preliminary for Schools.
A complete interactive version of the Pupil's Book and Activity Book with videos, interactive activities and teacher's resources.
Welcome to Pearson and Anaya Bilingual Programme
An Integrated Content and Language Learning Experience
ISBNs
1 | 2 | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|---|
Pupil's Book and Interactive Pupil's Book with Digital Resources | 9788420577821 | 9788420577869 | 9788420577906 | Available in 2023 | 9788420577944 | Available in 2023 |
Activity Book and Interactive Activity Book with Digital Resources | 9788420577838 | 9788420577876 | 9788420577913 | 9788420577951 | ||
Activity Book and Interactive Pupil's Book-Activity Book with Digital Resources | 9788420577845 | 9788420577883 | 9788420577920 | 9788420577968 | ||
Interactive Pupil's Book with Digital Resources | 9788420577982 | 9788420578019 | 9788420578040 | 9788420578071 | ||
Interactive Activity Book with Digital Resources | 9788420577999 | 9788420578026 | 9788420578057 | 9788420578088 | ||
Interactive Pupil's Book-Activity Book with Digital Resources | 9788420578002 | 9788420578033 | 9788420578064 | 9788420578095 | ||
Phonics Book | 9781292322513 | 9781292322544 | 9781292322575 | 9781292322636 | ||
Grammar Book | 9781292354514 | 9781292354521 | 9781292354538 | 9781292354552 |
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